I can't wait for the day when we finally start pushing against misinformation and disinformation that target people around the world. If we make the companies pay for the unmoderated stuff they allow on their platform, I guess all big social media platforms will go down to their grave.
But I think it's needed immediately because the amount of hatred that has grown throughout the last 10 years in online communities against minorities, against green energy, against sustainability, against basic humanitarian feelings, it's unbelievable.
If we say that the best we have brought up are social media networks, then we are to be doomed.
It's really sad. I've been using Fable for the days that it was out and it was, and is probably the greatest model I've ever used. It's doing sane choices on its own, it's fully autonomous work, has done enormous, has brought enormous additional value to my work. I could hand off the development of an Android app fully to the model. It worked for hours, came back, and the app was just perfect. It's sad to see a government of incompetent people, of war criminals, and liars to stop a commercial model while they fully rely and embrace the capitalist idea within their own selfishness. I really hope Anthropic can win this war, and I really hope that this government will soon be history and that all of these guys that are responsible for bringing madness over the world will have a fair end.
I'm glad that Android developers will continue to have a job for the foreseeable future and that RSI is forestalled. Those are more important to me than you getting a cheap slopapp
I've been using a lot of key combinations and I wasn't aware of these two, and I really think these are awesome additions to handling the console. Thank you for showing me. I've only been using it for 22 years, but I haven't come across these :D
`CTRL + U and CTRL + K
CTRL + W`
What I like about these key combinations is that they are kind of universal. A lot of programs on Linux and Mac support all these key combinations out of the box. And that's like a game changer in productivity, especially jumping to the start or the end of the line or jumping forward and backward per word is making working only with the keyboard so much more nice. And in editors together so AVY, you can even get a faster flow of jumping around.
Yes, those are shortcuts used in the GNU readline library, which many programs use whenever they need to read lines of text interactively from their operators. Notable examples are (most) shells, (most) interpreters, and tools like ftp, fzf, etc.
Notably, these keybindings are it's default map, which comes from the GNU's project editor Emacs. But, there is also the POSIX-compliant, but not-default, editing mode based on Bill Joy's visual editor (vi).
The United States are not longer an allie nor a friend to to EU.
Under Trump, they have turned into a Terror regiem, ignoring international law, human rights. They have to be international isolated together with Israel. They are the enemy of a free and civilized world!
I was looking for a way to isolate my agents in a more convenient way, and I really love your idea. I'm going to give this a try over the weekend and will report back.
But the one-time setup seems like a really fair investment for having a more secure development. Of course, what concerns the problem of getting malicious code to production, this will not help. But this will, with a little overhead, I think, really make development locally much more secure.
And you can automate it a lot.
And it will be finally my chance to get more into NixOS :D
I keep on repeating myself, but it feels like I'm living in the future.
Can't wait to hook this up to my old Oculus glasses and let Genie create a fully realistic sailing simulator for me, where I can train sailing with realistic conditions. On boats I'd love to sail.
If making games out of these simulations work, it't be the end for a lot of big studios, and might be the renaissance for small to one person game studios.
Isn't this still essentially "vibe simulation" inferred from videos? Surface-level visual realism is one thing, but expecting it to figure out the exact physical mechanics of sailing just by watching boats, and usefully abstract that into a gamified form, is another thing entirely.
Yeah I have a whole lot of trouble imagining this replacing traditional video games any time soon; we have actually very good and performant representations of how physics work, and games are tuned for the player to have an enjoyable experience.
There's obviously something insanely impressive about these google experiments, and it certainly feels like there's some kind of use case for them somewhere, but I'm not sure exactly where they fit in.
Google has made it clear that Genie doesn't maintain an explicit 3D scene representation, so I don't think hooking in "assists" like that is on the table. Even if it were, the AI layer would still have to infer things like object weight, density, friction and linkages correctly. Garbage in, garbage out.
Google could build try to build an actual 3d scene with ai using meshes or metaballs or something. That would allow for more persistance, but I expect makes the ai more brittle and limited, and, because it doesn't really understand the rules for the 3d meshes it created, it doesn't know how to interact with them. It can only be fluffy-mushy dream images.
The bottleneck for games of any size is always whether they are good. There are plenty of small indies which do not put out good games. I don't see world models improving game design or fun factors.
If I am wrong, then the huge supply of fun games will completely saturate demand and be no easier for indie game devs to stand out.
It's very impressive tech but subject to the same limitations as other generative AI: Inconsistency, inaccurate physics, limited time, lag, massively expensive computation.
You COULD create a sailing sim but after ten minutes you might be walking on water, or in the bath, and it would use more power than a small ferry.
There's no way this tech can run on a PS5 or anything close to it.
Five years is nothing to wait for tech like this. I'm sure we will see the first crop of, however small, "terminally plugged in" humans on the back of this in the relatively near future.
> If making games out of these simulations work, it't be the end for a lot of big studios, and might be the renaissance for small to one person game studios.
I mean, if making a game eventually boils down to cooking a sufficient prompt (which to be clear, I'm not talking about text, these prompts are probably going to be more like video databases) then I'm not sure if it will be a renaissance for "one person game studios" any more than AI image generation has been a renaissance for "one person artists".
I want to be optimistic but it's hard to deny the massive distribution stranglehold that media publishing landscape has, and that has nothing to do with technology.
I was just wondering what is the additional value over just using, tmux and pre-stored pane configurations. From the screenshot in the GitHub repository, I don't see any additional value for me. Will this allow, like, floating panes?
I'm just using tmux with some custom key configurations and with what tmux offers out of the box I'm pretty happy.
For me, personally, the value was in have something similar to a window manager for the terminal. As I was constantly spawning, killing, and reorganizing panes, a tiling-based approach gave me more control over my terminal and allowed me to perform complex operations without having to memorize or execute multiple commands. My use of a terminal is not static and therefore having a more dynamic option made my life easier.
This is really just a personal project that I wanted to share in case others might like to try it.
I will add that, especially at the time of creation, I was heavily in the 'unix is my IDE' camp. A terminal window manager was a logical next step to that notion. As someone called out below, I even used `ed` as my main editor for a while (which was as bad as it sounds).
I'm intrigued - as tmux has been my window manager for my desktop for 10+ years now ( I typically have 80-100 different windows/panes in play by the end of any given week, where I take time to close down all sessions that aren't still in progress).
I'm wondering what the difference is between this and just tmux basic environment - which already has a lot of pane / window management. What's the key distinction between using tmux and dwm.tmux?
<5 minutes later> - Ah - this is just tmux with some custom config. The window manager is tmux - I would suggest changing the title a bit - maybe something like, "DWM.TMUX - dwm inspired tmux configs. "
<Further review - note the "10 years ago" timestamp - ahh.. This has been gestating for a while>
I think the key distinction is the consistent layout (main pane + stack) along with keyboard shortcuts to manage. To me it's similar to running vanilla X{11,org} vs using a window manager (hence the name). A vanilla configuration will work just fine but sometimes a constrained or opinionated environment gets more out of your way and better fits your preferred workflow.
If you already have a robust tmux workflow with a desired layout (or lack of layout) and custom keyboard shortcuts then this may not work for you. It's just one way to manage panes/windows in tmux that I hadn't seen before and different from the usual ad hoc methods.
Like most window managers, I think it's all preference. What're your current preferences for pane layout, window management, etc? Do you always create/layout panes in the same way or is it situationally dependent?
It's not just configs though, as there is some logic implemented via shell that could not be handled entirely in configs. "Window Manager" was chosen as it the logic imposes a specific layout without necessarily preventing you from using other configuration options. It's almost solely layout management and keyboard shortcuts to assist.
But I think it's needed immediately because the amount of hatred that has grown throughout the last 10 years in online communities against minorities, against green energy, against sustainability, against basic humanitarian feelings, it's unbelievable.
If we say that the best we have brought up are social media networks, then we are to be doomed.