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RoboKiller app! Works great for me.


Trying to use all the bells and whistles of a note taking app is a distraction from just using the app to write things down. Depending on the platform, get yourself a stylus and just write as you normally would on paper. Later you can learn the features... Worked for me and I love it! I use my digital notebook as a secondary brain.


Random? What are you talking about? You've never seen that amazing iPad app that the TSA officers use to tell you which line to get in? You know... the one where they tap on the screen and a large arrow tells them whether to send you to the left or right? And for which they probably paid tens of thousands of dollars (maybe more) to have built? Wish I had gotten that contract! :-p


That just picks whether or not you get PreCheck if you weren't already on the list. It doesn't necessarily determine if you're in a metal detector or MMW line (though PreCheck lines only have metal detectors).


Love the design but its missing a key section... The ads... Without which Facebook would not even consider something like this


While I'm def excited about this game, when I thought about it, how is this not just the second half of Second Life by Linden Labs? Second Life already offers an MMO with object creation (Minecraft) and scripting (0x10c). While the sci-fi story line is more appealing to me, the concept of building thing and coding their workings in a 3D MMO doesn't seem novel to me... Unless I completely misunderstood something.


Execution counts.

A similar concept doesn't guarantee a similar user experience.


It's not even such a "similar concept". SL's "resources" are just... money. Real money. And it doesn't really have any inherent "gameplay". It's a pure sandbox -- with dollars for grains of sand.

Notch is talking about real resource management issues, combat as an inherent part of the game, random AI encounters, etc..

This is a game that happens to share some SL-like properties. SL is just a framework. Arguably that makes SL more interesting in some ways, but it's also a lot harder to "get" something out of SL other than pure socialization.


I think there should be a program like this that sync to mobile devices so you ddon't have to have your primary device with you to be able to use your accounts.


There is, it's called 1Password :)


What makes this any different from me just spinning up my own aws windows server. They must have to mark up prices to make a profit so why not just do it myself? Its an honest question, not a critism.


Also puzzled about this too, since the pricing scheme differs from a per/usage AWS fee. Maybe they're going the way of traditional shared hosting companies by banking on a very small percentage of their users actually ever achieving high traffic?


Following up here... "starting at 19 /mo" ... and then the lowest cost plan is $29/mo. Just sayin'.


They're pulling the same skeezy trick that one of my local web/email hosting competitors pulls -- and for which I teased them publicly in our latest advertising.

You only get the advertised rate if you pay the full year in advance. This allows them to advertise a "monthly" rate that is actually "$holycow/12" while also advertising "no commitments!"

edit: and, at 613M of RAM ... I'm not sure exactly what someone would plan to do with such an instance of Windows, but it won't be much.


The pricing and specs compared with a dedicated server from Hetzner.de running windows server 2008 web are absolutely mad


I thought the same thing when I went to the website, though it looks like it simplifies things a bit, particularly in regards to billing. Might be good to have the advantages on an FAQ page somewhere.


Question is, are there really any true benefits to these microsites that just show the equivalent of a twitter search on a separate page. What would make a user want to click over to it? I kinda understand the point of a site like texts from last night, but I think that has some unique appeal. No?


Addtionally, if/when you make your app free, you'll hopefully get more people to download it. These people may leave you reviews on the app store about what they did like and what the game was lacking... information that you could then use to make it better and maybe learn some ideas for features that you could add to the "premium" version for pay. Additionally, having this 2nd free version of the app could then serve as a marketing tool to promote the "premium" version.


It is quite amazing how much your download rate will go up when you make the game free. Try the freemium model.


This is definitely true. I made my game free and it jumped to the top 100 lists in a few countries overnight due to bunch of those automated sites that list app "sales" picking it up.


I think a better way to put this is if you want to make GUARANTEED money writing apps... I still think on the whole, its better to release a product yourself than do consulting for someone else.


It's certainly a lot more fun, but if your goal is revenue, particularly as a solo developer, you're going to have to do very well on your own to match what you can easily make as a consultant/employee.


I don't think it has to be either/or. I took about a month off to write my iOS app. While it never made me rich, it still provides a nice income stream that continues today. Now I have my regular job revenue and app sales revenue.


Of course, writing a few apps on the side is also probably the best way to build a portfolio to show new potential clients.


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