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This runs entirely on Jev as the only AI with a typescript harness that feeds it selective context.

Thank you! And interesting data point on Fable burning out on tokens so early.

Nothing fake here and fully open source if you wanna take a peek. It does make a bunch of mistakes, often. But it eventually recovers!

https://github.com/christianmat/jev-pokemon


For those curious how it works, it’s essentially a script that plays the game but uses jev as a source of rng to make it stochastic

Agreed this would be super cool and I do see that coming in the future. But Jev-level latency just isn't there yet with full images.

That was how I first implemented it. Jev sadly never left Pallet Town.

It's connected to the ROM of the actual game, so it can see a lot of things. It has multiple tools available, including being able to move to coordinates.

All in the OSS repo if you wanna play around with it: https://github.com/christianmat/jev-pokemon


it made it through!

Like others have mentioned in this post, I think a mix of models like Jev for simple stuff + a smarter reasoning model for more strategic thinking is the optimal solution. This experiment however is purely Jev. Which sometimes can be kinda dumb.

Rookie mistake clearly..

In my experience it was too slow to do an FPS with 30 ticks per second reliably. It gets killed too fast.

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