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Make APIs that fail gracefully rather that fallback silently (mropert.github.io)
2 points by ibobev 1 day ago | past | discuss
We Should Use Instrumented Profiling Scopes More (mropert.github.io)
2 points by ibobev 23 days ago | past
We Should Use Instrumented Profiling Scopes More (mropert.github.io)
2 points by ingve 26 days ago | past
An Honest Review of AI Programming (mropert.github.io)
53 points by ingve 36 days ago | past | 81 comments
What Makes a Game Tick? Special Issue – Buffy the Performance Slayer (mropert.github.io)
1 point by ibobev 4 months ago | past
Can we use C++ Modules in 2026? (mropert.github.io)
1 point by ibobev 4 months ago | past
Can we use C++ Modules in 2026? (mropert.github.io)
3 points by jandeboevrie 4 months ago | past
You're right, no one can tell if C++ is AI generated (mropert.github.io)
2 points by signa11 5 months ago | past
You're right, no one can tell if C++ is AI generated (mropert.github.io)
4 points by ingve 5 months ago | past
Looking at Unity made me understand the point of C++ coroutines (mropert.github.io)
2 points by ibobev 5 months ago | past
Looking at Unity made me understand the point of C++ coroutines (mropert.github.io)
1 point by fanf2 5 months ago | past
Looking at Unity made me understand the point of C++ coroutines (mropert.github.io)
179 points by ingve 5 months ago | past | 180 comments
What makes a game tick? Part 9 – Data Driven Multi-Threading Scheduler (mropert.github.io)
1 point by ibobev 6 months ago | past
Profiling on Windows: A Short Rant (mropert.github.io)
1 point by ibobev 6 months ago | past
Profiling on Windows: A Short Rant (mropert.github.io)
4 points by ingve 6 months ago | past
Profiling on Windows: A Short Rant (mropert.github.io)
2 points by ingve 6 months ago | past
Designated Initializers, the best feature of C++20 (mropert.github.io)
2 points by PaulHoule 7 months ago | past
Benchmarking with Vulkan: the curse of variable GPU clock rates (mropert.github.io)
3 points by ingve 7 months ago | past
Designated Initializers, the best feature of C++20 (mropert.github.io)
1 point by ibobev 7 months ago | past
Designated Initializers, the best feature of C++20 (mropert.github.io)
3 points by tempodox 7 months ago | past
Designated Initializers, the best feature of C++20 (mropert.github.io)
3 points by todsacerdoti 7 months ago | past
A Year with Graphics (mropert.github.io)
3 points by ibobev 8 months ago | past
What makes a game tick? Part 8 – Data Driven Multi-Threading Implementation (mropert.github.io)
1 point by ibobev 9 months ago | past
C++ Enum Class and Error Codes, Part 3 (mropert.github.io)
20 points by ibobev 9 months ago | past
C++ Enum Class and Error Codes (mropert.github.io)
1 point by jandeboevrie 9 months ago | past
Trying Out C++26 Executors (mropert.github.io)
62 points by ingve 9 months ago | past | 28 comments
Trying Out C++26 Executors (mropert.github.io)
6 points by jandeboevrie 9 months ago | past
C++ Enum Class and Error Codes (mropert.github.io)
3 points by ingve 10 months ago | past | 1 comment
The Performance Spectrum (mropert.github.io)
2 points by ingve on Aug 27, 2025 | past | 1 comment
PhysFS performance, a story of threading and locking (mropert.github.io)
2 points by ingve on July 28, 2020 | past

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