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I agree with the point about the grindy nature of Fallout 4. They seemed to think I would get excited to run through randomly generated side quests from unnamed NPCs that they couldn't even be bothered to create unique dialogue for.

Then they put in a little sting of failing some of these side quests if you don't play by their rules and jump on them before an undisclosed amount of time elapses. At that point, if you want go back to avoid the quest failure you need to revert to earlier save and lose some of your progress.



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