Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Consider that while a videogame runs on 60fps (or more), a board game runs on frame-per-turn. You would be doing what overwatch is doing in a frame, for an entire turn. That's way easier: if a turn is out of sync, revert to the previous one!


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: