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Not in the same boat, but in the initial beginning, I'd make sure you give them as many opportunities to quit as possible. It'll weed out those who aren't truly dedicated, and may jump ship anyway 3-24 months from now.

I'm not sure how common dropouts are among YC founders, but it's a pattern I've noticed in real life. If something is going to take a long time to accomplish, requiring lots of dedication and persistence, you've got to be 100% certain all parties involved are all-in or they have a high probability of flaking out.



I absolutely agree; you need a persistent “go big or go home” attitude if you’re going to make it as a startup business. I once took on a rather large game project with another good friend of mine, an artist. Though he was pessimistic from the beginning, I insisted we keep at it. In retrospect, it would’ve been much better to reevaluate the scope of the project early on, rather than burn ourselves out and not finish anything.

Of course, I don’t actually see my erstwhile cofounder quitting on me—he’s as dedicated as I am. We were just going to miss the deadline to apply together, so I said “Screw it—I’ll apply alone and hire him immediately, if by some magic I get in”.




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