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All that and no mention of _Rescue at Fractalus_, _The Eidolon_ (An 8-bit FPS 11 years before Doom), _Koronis Rift_, or _Ballblazer_? I'm getting old...


Koronis Rift and Ballblazer are mentioned on page 5:

> http://www.gamasutra.com/view/feature/189899/why_are_we_stil...

"LucasArts games have always had a special place in my heart; from Loom to Koronis Rift to Ballblazer and the Monkey Island series. [...]"


I post corrected!

Still, relating this to storytelling, I continue to believe that the single most terrifying moment in a video game, to this day, occurs in _Rescue at Fractalus_. Everyone I know has literally fallen backwards in their chair at that moment.

But since all the people I allude to are now old fogies, it would be interesting to see the reaction of someone a lot younger who went into the game unaware and played up to that point, a point integral to the gameplay, and to see if they instinctively do the right thing to address it.

Good times, good times...


Mainly because those were not adventure games, which is what the article/retrospective is about.




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