> .. they never took themselves too seriously. From a guy called Guybrush Threepwood wanting to become a pirate
How they chose the character name is an example of this:
> The origin of the name "Guybrush" comes in part from Deluxe Paint, the tool used by the artists to create the character sprite. Since the character had no name at this point, the file was simply called 'Guy'. When the file was saved, Steve Purcell, the artist responsible for the sprite, added 'brush' to the filename, indicating that it was the Deluxe Paint "brush file" for the "Guy" sprite. The file name was then "guybrush.bbm", so the developers eventually just started referring to this unnamed 'Guy' as "Guybrush".
The Monkey Island series are my favourite video games. Loom is up there too.
Didn't know Steve Purcell (for me, of Sam and Max comics fame) was also an animator for LucasArts. Neat, this explains some things... And why S&M hit the roadway was so close to his comic style
How they chose the character name is an example of this:
> The origin of the name "Guybrush" comes in part from Deluxe Paint, the tool used by the artists to create the character sprite. Since the character had no name at this point, the file was simply called 'Guy'. When the file was saved, Steve Purcell, the artist responsible for the sprite, added 'brush' to the filename, indicating that it was the Deluxe Paint "brush file" for the "Guy" sprite. The file name was then "guybrush.bbm", so the developers eventually just started referring to this unnamed 'Guy' as "Guybrush".
The Monkey Island series are my favourite video games. Loom is up there too.