You mention the limits which were there due to technical constraints and i agree somewhat..
However, there also was a certain degree of "limitlessnes" in a sense that you could (and at least i would) try out a lot of different things and sometimes they'd have some sort of funny effect or some unexpected result - for example if you'd open a stump of a tree in Monkey Island (or was it MI 2? Not sure after all those years) you'd be asked to insert disk #38 or something...
And IMHO it's all those little things and details that makes those games stand out in a time where everything is polished to absolute detail (in terms of GFX and CGI) and yet the worlds feel dull and unpolished...
However, there also was a certain degree of "limitlessnes" in a sense that you could (and at least i would) try out a lot of different things and sometimes they'd have some sort of funny effect or some unexpected result - for example if you'd open a stump of a tree in Monkey Island (or was it MI 2? Not sure after all those years) you'd be asked to insert disk #38 or something...
And IMHO it's all those little things and details that makes those games stand out in a time where everything is polished to absolute detail (in terms of GFX and CGI) and yet the worlds feel dull and unpolished...