Looks like getaliasedvar is causing excessive bailouts from Ion (3rd tier JIT). On top of that the platform is trying to synchronously cancel background Ion Jitting and that is taking an excessive amount of time. Reported as: https://bugzilla.mozilla.org/show_bug.cgi?id=1007927
Tweaking the functions listed in the profile to avoid them bailing out should drastically improve this test case.
And at the opposite side of Bellard's useful code, I've also observed that a simple loop which just does the summation of the doubles like this
var s = 0.01
for ( var i = 0; i < 100000000; i++ )
s += 0.1
print( s )
Became around twice slower since some version of Firefox (of course, before that point there were a lot of speedups, very old FF can't be compared with the present state).
Still, really the biggest problems I know of at the moments are those PDFs that the architects produce.
That loop doesn't actually do anything, benchmarking it is pretty much meaningless.
It's important to have benchmarks that aren't trivially converted to no-ops or constant loads by the compiler. (In practice the JIT might not be optimizing that one out, but an aggressive C++ compiler certainly would as long as fast math is enabled - so at some point, a typical JS JIT will too).
Also ensure that you're benchmarking warmed code that has been fully jitted. JS code (other than asm.js in Firefox) has multiple stages of compilation in modern runtimes, typically triggered based on how often it is called.
You are wrong. The last line has the meaning of displaying the result to the user (you are supposed to implement it there, I'm lazy. The same goes for prior warm-up, I don't have to specify it here, I just show the loop). Because the result is needed to be shown, the browser is certainly not allowed to optimize away the calculation. Second, it's not allowed to replace it with a multiplication, as it's a floating point arithmetics and the binary representation of the constants involved is not "nice" an the same stands for partial results too. Do compare the result with the multiplication to get the idea (10000000.01 vs 9999999.99112945). All the additions have to be performed one way or another between the loading of the js and the displaying of the result. So it is a good measure of the quality of the translation from the js to the machine code which does the actual calculation and can also easily point to the unnecessary overheads as it's very simple. The regression I observed is therefore a real one, probably observable in other scenarios but harder to pinpoint and probably avoidable, as the better results did exist once. (Of course, if it would be part of some widely popular benchmark cheats would probably be developed, but at the moment there aren't any. Once anybody implements "we don't care for numerics" optimization, it of course should not be used anymore to asses the quality of JS).
I get between 5-7 seconds here.
Looks like getaliasedvar is causing excessive bailouts from Ion (3rd tier JIT). On top of that the platform is trying to synchronously cancel background Ion Jitting and that is taking an excessive amount of time. Reported as: https://bugzilla.mozilla.org/show_bug.cgi?id=1007927
Tweaking the functions listed in the profile to avoid them bailing out should drastically improve this test case.