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Why is this implemented as an Illustrator plugin, rather than just a SVG to draw call converter that can be implemented in the build system? Or just a SVG reader in the final app?

Doing it this way seems to be encouraging people to paste in the code and then lose the original SVG, leading to pain later.



For those wanting Objective-C, Swift or C#, PaintCode [1] seems to support SVG conversion.

[1] http://www.paintcodeapp.com/


another option is just keep the assets as SVG's and use a library to do the conversion (ios/osx specifically, I personally use SVGKit - https://github.com/SVGKit/SVGKit )




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